● LIVE iLEARN CURRICULUM

Teacher Guide, the iLEARN way.

Official curriculum → original iLEARN learning experience → teacher preview and approval.

1814 official outcomes live33 subjects with outcomes

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Create Learning Experience · Graphics

CONTENT STUDIO PREVIEW

1. Official curriculum anchor

2.2 · 3D Graphics · Spatial Reasoning

analyse graphical information for the planning of a 3D solution

Common level · Junior Cycle Graphics current specification

2. Original iLEARN experience

  1. Learning intention: work directly toward 2.2.
  2. Entry: short original explanation plus key vocabulary.
  3. Active task: use one of the recommended formats below.
  4. Check: learner explains, applies or demonstrates the outcome.
  5. Improve: feedback then retry/redraft.
  6. Evidence: save the improved response against GRA-JC-2-2.

3. Recommended content formats

  • Source enquiry — curated lawful sources · source questions · evidence grid · claim-evidence-reasoning response
  • Worked example — model problem · visible steps · faded second example · independent try
  • Assessment practice — original task · success criteria · planning scaffold · feedback checklist

Originality rule: new wording, examples, questions, datasets, diagrams and sequences. Publisher material is not copied or stored.

4. Required learner variants

Easy English · Standard English · Exam/subject language

Easy / Standard / Exam English · Read aloud · Reduced motion · Chunked instructions · Voice or typed response · Vocabulary support · Non-visual / non-drag alternative when needed

5. Teacher control

The authenticated Content Studio backend now supports preview → save draft → teacher edit → approve. Nothing becomes learner-visible by default.

Choose another Graphics outcome

1.1 · 2D Graphics — visualise the manipulation of 2D shapes1.10 · 2D Graphics — understand the properties of geometric shapes1.11 · 2D Graphics — appreciate the application of geometric constructions in the study of other areas1.12 · 2D Graphics — construct 2D solutions accurately in accordance with graphical conventions1.2 · 2D Graphics — analyse graphical information for the planning of a 2D solution1.3 · 2D Graphics — derive 2D solutions using appropriate media1.4 · 2D Graphics — appreciate the role of 2D graphics in the creation of solutions1.5 · 2D Graphics — illustrate ideas using free-hand sketches to accurately communicate their thought process1.6 · 2D Graphics — apply their understanding of geometric principles to solve problems1.7 · 2D Graphics — interpret and create graphical representations of data/information1.8 · 2D Graphics — communicate the progression of ideas and thinking during the course of an activity using a variety of media1.9 · 2D Graphics — represent 3D information using 2D conventions2.1 · 3D Graphics — visualise the manipulation of 3D objects2.10 · 3D Graphics — understand the properties of geometric objects and surfaces2.11 · 3D Graphics — appreciate the application of geometric principles in the study of other areas2.12 · 3D Graphics — generate and develop design ideas using appropriate geometric principles and constructions2.13 · 3D Graphics — apply geometric principles to construct accurate 3D solutions in accordance with graphical conventions2.2 · 3D Graphics — analyse graphical information for the planning of a 3D solution2.3 · 3D Graphics — derive 3D solutions using appropriate media2.4 · 3D Graphics — appreciate the role of 3D graphics in the creation of solutions2.5 · 3D Graphics — develop ideas using free-hand sketches and other media to accurately communicate the thought process2.6 · 3D Graphics — apply their understanding of 3D principles to solve problems2.7 · 3D Graphics — construct solutions to presented and/or defined problems2.8 · 3D Graphics — construct a 3D representation of an artefact or abstract idea using a variety of media and methods2.9 · 3D Graphics — communicate the progression of ideas/thinking during the course of an activity using a variety of media3.1 · Applied Graphics — recognise 2D and 3D features in everyday objects and artefacts3.10 · Applied Graphics — investigate and apply the principles of plane and descriptive geometries to create solutions3.11 · Applied Graphics — investigate how geometric principles and constructions found in the natural world have provided inspiration for human applications3.12 · Applied Graphics — develop an appropriate graphical representation of a solution to a contextual problem of their choice3.2 · Applied Graphics — appreciate the hidden features of an object or an artefact necessary for its representation3.3 · Applied Graphics — demonstrate their spatial understanding by modelling and/or simulation3.4 · Applied Graphics — solve real-context and abstract problems using graphical techniques3.5 · Applied Graphics — analyse and evaluate both their own work, and the work of others3.6 · Applied Graphics — develop design ideas/solutions through modelling and prototyping using a variety of media3.7 · Applied Graphics — use computer-aided graphics to communicate design solutions effectively3.8 · Applied Graphics — represent graphically their approach to a design task3.9 · Applied Graphics — apply a variety of rendering and presentation techniques to enhance the communication of solutions